Instrument and Installation Design

Overview

This module will focus on the development of practical skills in the areas of software and hardware design and prototyping for artistic applications. The module will begin by introducing Max/MSP and Arduino prototyping environments along with an overview of common sensors and actuators. Students will work in small groups to produce a digital musical instrument or an interactive installation. These projects will progress from brainstorms to physical sketches to functioning prototypes, all of which will be evaluated through group critique led by the module convenor. The module draws on "maker" and "DIY" cultural practices, discussion of which will provide artistic context for both instrument and installation designs.

Learning Objectives

On completion of the module you will:
(1) develop competency in computer programming for artistic applications
(2) understand the fundamentals of synthesizing and processing sound with the computer
(3) understand the fundamentals of physical computing in relation to artistic interaction
(4) be able to design basic artistic interactions through digital means.

Skills

(i) Numeracy and information and communication technology.
(ii) Creative thinking and problem solving.
(iii) Operation of hardware and software for creative applications.
(iv) Identify, analyse and solve problems by prioritising tasks, coping with complexity, setting achievable goals and taking action.
(v) Computer and microcontrollers programming.,
(vi) Apply subject knowledge and understanding from the degree pathway
(vii) Possess high level transferable key skills such as the ability to work with others in a team, to communicate (both orally and in writing), influence, negotiate and resolve conflict.
(viii) Have the ability and desire to learn for oneself and improve one's self-awareness and performance, to uphold the values of lifelong learning and demonstrate emotional intelligence.
(ix) Demonstrate confidence and motivation to start and to finish the job, adaptability/flexibility, creativity, initiative, leadership, decision-making, negotiating and the ability to cope with stress.
(x) Demonstrate the knowledge and experience of working with relevant modern technology.
(xi) Apply and exploit the above skills in creative and artistic contexts.

Assessment

None

Coursework

100%

Examination

0%

Practical

0%

Credits

20

Module Code

MUS2034

Teaching Period

Spring Semester

Duration

12 Weeks